Some of the ideas originally considered for Final Fantasy VII ended up in Chrono Trigger and other ideas, such as the New York setting and the sorceress character Edea, were kept unused until the later projects Parasite Eve and Final Fantasy VIII respectively. Several of the staff were working in parallel on Chrono Trigger, and development for Final Fantasy VII was interrupted when the other project became significant enough to require the help of director Yoshinori Kitase and other designers. Sakaguchi intended the story to take place in modern New York City in the year 1999. Series creator Hironobu Sakaguchi has noted the game's central theme of "life" dating back to when his mother passed away while he was working on Final Fantasy III (uncertain whether the interview is referring to Final Fantasy III or Final Fantasy VI), after which he always wanted to explore the theme of "life" in a "mathematical and logical way to overcome the mental shock." At the time, Final Fantasy VII was planned to be another 2D project for the Super Nintendo Entertainment System. Planning sessions for Final Fantasy VII began in 1994 after the release of Final Fantasy VI.
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